In each case my goal is to get as many of the above skills to the merc as possible. 2 Blackthorns helm for LA and slow monster combined with skin of the flayed one for leech and a nasty polearm. a tal or andy helm for life leech with treachery armor for ISA and resist once fade kicks in combine with the nastiest pole arm I can manage. So for any combination that is what I would be looking for. Plus skills gear adding to the level of the mercs aura is a nice addendum but doesn't do much for him most of the time. Decryp and amplify damage procs that aid in dealing with immunes would also go here. Slows monster would also fall under this catagory. Crushing blow-open wounds are a subset of this catagory: while they don't help with leech they greatly increase killing speed. Enhanced damage for greater hitting power meaning less time in danger and meaning more life leeched. Greater killing speed also means less time exposed to danger.(plus if you have proc items more hits equals a greater chance to proc)ģ. IAS gives more hits for more life leech and also keeps the enemy in hit recovery more. Life leech is the single most important thing you can do for a merc's survival.Ģ. Basically there are keys to an act 2 merc's survival and usefullness beyond his level.
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